30款App矩阵月入2.2万美元,靠ASO快速起量
From failed app to 30-app portfolio making $22k/mo in less than a year
多品类轻量移动应用产品矩阵 · 移动应用/工具类矩阵 · 1年 · $22K/月
- ⚡5年死磕单App零收益,转型矩阵1年做到月入2.2万美元
- 🎯先找高热度低竞争关键词再开发产品,ASO直接拉满核心指标50%
- 🚀完全抛弃过度工程化思维,单App只做一个核心功能快速上线
- 💡分散风险,30款App平均单款月入730美元,不受单产品下架影响
独立开发者从5年单App失败转型,靠快速迭代+ASO打造30款App矩阵月入2.2万美元,核心难点是ASO关键词挖掘能力。

启动副业
Starting a side project
Max Artemov花了5年时间尝试早期失败运营一款副业产品,始终没有取得成功。之后他在一年内搭建了包含30款应用的产品矩阵,月收入增长到2.2万美元。我8年前入行成为一名iOS开发者,从一开始就想做自己的副业。我的动机很简单:想要实现财务自由,不用朝九晚五上班,有更多时间陪伴家人。独立对我来说非常重要,我希望能掌控自己的工作时间、工作内容和整体发展方向。运营自己的移动应用业务让我可以围绕这些目标构建生活,不用再用时间换工资,我可以按自己的节奏做感兴趣的产品,平衡工作和个人目标。我的第一款移动应用是卡路里计数器,我花了5年时间尝试各种方法推广它,始终没有任何收益。我还学习了Flutter拓展安卓市场,也没有成功。今年2月我看到Adam Lyttle的YouTube视频,他建议不要死磕单个项目,转而搭建移动应用矩阵,当时我已经对自己的老项目快 burnout 了,这个想法让我非常兴奋,彻底改变了我对移动应用开发的认知。我调整策略从单项目转向多应用矩阵,现在已经有超过30款应用,总MRR达到2.2万美元。
Max Artemov built a side project and tried to make it work for 5 years — unsuccessfully. Then, he built a 30-app portfolio within a year and grew it to $22k/mo. I started my career in software engineering as an iOS developer eight years ago, but from the start, I always wanted to build a side project. My motivation was simple: I wanted to achieve financial freedom and work on my own projects without a fixed 9-5 schedule. I wanted to spend more time with my family. Independence is important to me. I want to control my working hours, what I work on, and my work's overall direction. Running my own mobile app business lets me build a life around those values. Instead of trading my time for a salary, I can create products at my own pace, focus on ideas I’m excited about, and structure my days to support both my professional and personal goals. My first mobile app was a calorie counter that I tried to grow for over five years using various methods, but it yielded no results. I learned Flutter to expand into the Android market, but that didn't work either. Then, in February of this year, I found one of Adam Lyttle's YouTube videos where he advocated for growing a mobile app portfolio instead of focusing on a single project. Since I was almost burnt out with my current app, his suggestion excited me. In fact, it completely changed my understanding of mobile apps. I changed my approach from a single project to a multiple-app portfolio — now, over 30 apps bringing in a total MRR of $22k.
Who is it for?
- ✓掌握Flutter跨平台开发的独立开发者
- ✓熟悉应用商店ASO规则的运营者
Not for
- ✗追求单产品长期深耕的创业者
- ✗不懂ASO优化的纯研发人员
关键里程碑
2017年 · Max入行成为iOS开发者,萌生做副业想法
2020-2024年 · 5年运营卡路里计数器App无收益
2025年2月 · 受Adam Lyttle启发转型多App矩阵模式
2025年12月 · 1年上线30款App,MRR达2.2万美元
思维转变
A shift in mindset
我早期遇到的最大挑战之一就是传统软件工程思维:我总想着打磨应用的每一个细节,遵循所有最佳实践、SOLID原则,维护完美的架构。这些在大型开发团队里很有价值,但作为独立开发者,这种方式严重拖慢了我的节奏,我花了太多时间做对产品和用户体验没有实质影响的事。这也是我最初的产品失败的原因:范围太大,过度复杂化,我对自己的初始想法太执着,完全没意识到用户根本不需要我做的一半功能。这段经历彻底改变了我的产品开发思路,我转向独立开发者思维:快速开发、快速上线,只聚焦核心功能的必要部分。我不再过度工程化,现在只做能支撑MVP的简单易懂架构,等看到真实使用数据和正向反馈之后再添加更多功能,这样就不会浪费几个月时间在用户根本不感兴趣的想法上,始终聚焦真正有效的方向。我也学会了不对想法投入情感,只管开发上线,让产品根据真实用户反馈自然存活或者淘汰。
One of the biggest challenges I faced early on was my traditional software engineering mindset. I focused on polishing every corner of the app, following all best practices, SOLID principles, and maintaining perfect architecture. While valuable in larger engineering teams, this approach slowed me down significantly as a solo indie developer. I spent too much time on things that didn't meaningfully impact the product or user experience. That's why my initial product failed. The scope was too big, I overcomplicated things, and I was too attached to the original idea to notice that users didn't need half the features I built. That experience completely changed how I approach product development — I shifted to an indie-developer mindset: Build fast, ship fast, and focus only on what's essential for the core feature. Instead of over-engineering, I now create simple, understandable architectures that support the MVP and nothing more. Only after I see real usage and positive feedback do I add more features. This helps me avoid wasting months on ideas that don't resonate and keeps me focused on what works. I've also learned not to get emotionally attached to an idea — I just build, release, and let the product sink or float based on real user feedback.
核心心态
产品与ASO技术栈
Product and ASO stacks
我用Flutter框架技术栈组合做跨平台移动开发,当初选它没有特别的原因,只是当时需要一个跨平台解决方案,Flutter刚出来我就想试试,现在完全不后悔这个决定。后端我重度依赖Firebase,用它处理认证、托管、云函数等绝大多数后端任务,配置和使用都非常简单,是我的主力工具。ASO相关的工作我用Astro和FoxData,这两个工具帮我追踪关键词表现、竞品排名和整体曝光度,自然流量是我增长的核心组成部分。
I use the Flutter framework for cross-platform mobile development. I chose Flutter without a particular reason; I just needed a cross-platform solution at the time. Flutter was new, and I decided to try it. I don't regret this decision at all. For the backend, I rely heavily on Firebase. I use it for most backend tasks, such as authentication, hosting, and running a backend (Firebase Cloud Functions). It's straightforward to set up and use, making it my primary tool. For ASO-related tasks, I use Astro and FoxData. These tools help me track keyword performance, competitor rankings, and overall visibility, which is important because organic traffic drives a big part of my growth.
技术选型逻辑
靠ASO和广告增长
Growth via ASO and ads
我获取用户的核心方式是ASO,学习ASO之后我的曝光量、下载量和收入等核心指标直接提升了50%ASO增长效果,效果非常惊人。我在开发应用之前就先做ASO调研:找到热度超过20、难度低于60的高热度低竞争关键词,围绕这个关键词开发应用,把关键词放到标题、副标题和描述里,重复这个流程。我做的所有应用都只有一个核心功能,解决特定的用户问题,之后我会重点投入资源到那些表现出增长潜力的应用上,除了ASO之外通常还会追加付费广告,我也在尝试TikTok和Instagram营销,还在摸索最优的转化路径。
My main way of getting users is ASO. In fact, learning about ASO boosted my metrics by 50%: impressions, downloads, and revenue. It was inspiring to see how much of a difference it made. I focus on ASO before I build the app. The technique is simple: Find a keyword with high popularity and low difficulty — I usually look for popularity over 20 and difficulty under 60. Build the app around that keyword. Use the keyword in the title, subtitle, and description. Repeat. I create a lot of apps — all with one core feature to solve a specific user problem. Over time, I focus on the ones that gain traction. For those, I double down on marketing. Beyond ASO, that usually means paid ads. Sometimes, I use TikTok or Instagram marketing. I’m still experimenting to find the best pipeline and approach.
增长策略
验证最优产品创意
Validating the best app ideas
应用上线之后,在应用商店的前几天通常会有初始流量扶持,之后大部分应用的周下载量会跌到10-50次然后逐渐沉寂。如果一款应用度过初始扶持期之后没有暴跌,长期保持稳定,我就判断它有潜力。我不会用固定的下载量数字做判断,会根据每款应用上线后的实际表现个案评估。
After an app is released, it usually gets an initial boost in the App Store for the first few days. After that, most apps drop to around 10–50 downloads per week and fade away. If an app survives the boost, not performing at its peak but also not dropping sharply, and stabilizing over time, then I see its potential. I don't use a strict download number to decide; I make a case-by-case judgment based on how the app behaves after the initial launch.
潜力产品判断标准
不要害怕上线
Don't fear shipping
我能给出的最重要建议就是:不要害怕上线。不要浪费时间打磨应用,总想着再加一个"肯定能带来海量用户"的杀手级功能。只要把单核心功能做的可用无bug就直接上线,让用户告诉你他们的想法,你同时已经可以开始开发下一款应用了。
The most important advice I can offer is this: Don't fear shipping. Don’t waste your time polishing an app or thinking about adding one more killer feature that will "definitely" get you tons of users. Get it ready and bug-free with a single feature, and ship it. Let users tell you what they think about it while you’re already working on another app.
上线策略
未来规划
What's next?
我不会做太远的计划,毕竟未来充满不确定性,但2026年我计划开发几款SaaS产品实现收入多元化,这样我的收入就不会完全依赖苹果和谷歌的应用商店。你可以在X上关注我的动态。
I try not to plan far ahead, as we don't know what tomorrow brings, but for 2026, I plan to diversify my income by building a few SaaS products. That way, my income won't be fully dependent on the App Store and Google Play Store. You can follow along on X.
收入多元化规划
用户评论与创作者回复
已过滤 spam、低价值附和与重复内容 · 原始 90 条 · 展示 9 条 · 创作者回复 3 条
The lesson isn’t build faster, it’s ‘build only what deserves your time. Big difference.
核心教训不是要你更快开发,而是要你只把时间花在真正值得投入的功能上,这两者差别巨大。
笔记:点出了快速开发的核心不是盲目赶进度,而是砍掉所有对用户没有价值的无效工作,对独立开发者极具参考意义。
very succinct and nice.
总结得非常精准到位。
笔记:创始人认可这条评论的观点,说明这确实是很多人忽略的核心逻辑。
Great insights on how you can build a lot of apps and double down on the ones that work! How do you manage updating all your apps? Do you update them only if they signal growth? Is there a time period until which you keep building persistently with an app?
多做App然后重点押注高潜力产品的思路太有价值了,请问你是怎么管理30款App的更新的?只有表现出增长的App你才会更新吗?你会给每个App留多久的观察期?
笔记:问到了矩阵模式后续运营的核心痛点,很多人只关注怎么快速上线,忽略了后续批量维护的问题。
Love the mindset shift, shipping fast, iterating, and building a portfolio is exactly how traction happens. Many founders overlook Reddit as a way to validate apps, test messaging, and get early users for MVPs before scaling ads or ASO.
快速迭代做矩阵的思路完全是获取增长的正确路径,很多创始人都忽略了Reddit这个渠道,完全可以在投放广告和做ASO之前,用Reddit验证产品创意、测试文案、获取早期种子用户。
笔记:给矩阵模式补充了一个低成本冷启动渠道,进一步降低了试错成本。
Interesting… that’s almost the opposite of what I’ve heard from people like Alex Hormozi, who really emphasizes sticking with one thing long enough to make it work. What’s your long-term plan? Are you planning to watch how each app evolves and eventually double down on the one that performs best? Or do you see yourself continuing to build more apps indefinitely? And doesn’t maintaining that many projects risk becoming a nightmare over time?
这个思路和Alex Hormozi强调的死磕单一产品直到做成为止的理念几乎完全相反,请问你的长期规划是什么?后续会集中资源押注表现最好的单品,还是会一直持续开发新App?维护这么多项目难道不会变成噩梦吗?
笔记:点出了矩阵模式和传统单点突破模式的核心冲突,引发大家对不同路径适用场景的深度思考。
I struggle with the shotgun vs sniper approach too. Personally I like building something that solves one specific problem. I suspect that the answer lies somewhere in between. It might depend on who you are and what your goals are. If's monetize above all then perhaps build many tools until users confirm the usage. It might be different if you're trying to solve a specific problem.
我也纠结过霰弹枪和狙击手两种路径的选择,我觉得答案其实在两者中间,完全取决于你的目标是什么。如果你的第一优先级是快速变现,那多做小工具等用户验证是最优解,如果你想解决某个特定的深度问题,那死磕单一产品更合适。
笔记:给出了两种模式的适用边界,帮读者判断自己适合哪种路径。
The analytics delegation makes sense at scale but you lose visibility. I built AppWatch (appwatch.dev) for exactly this — tracks downloads, ratings and revenue across Google Play, App Store, itch.io and Steam in one dashboard. At 30 apps the morning dashboard-hopping must be painful. Free plan for up to 3 apps if you want to test it.
大规模运营多App的时候你把数据分析外包出去很容易丢失全局视野,我专门做了AppWatch这个工具,可以在同一个仪表盘里统一查看谷歌应用商店、苹果应用商店等多平台的下载量、评分和收入数据,30个App每天挨个切后台看数据肯定非常痛苦,免费版最多支持3个App可以直接试用。
笔记:精准解决了多App矩阵运营的核心效率痛点,是非常实用的工具补充。
Five years on a single calorie counter vs. 12 months to 30 apps and $22K/mo — the contrast is what makes this story instructive. The calorie counter probably wasn't bad technically; it was in one of the most oversaturated App Store categories with entrenched players who owned the search terms and had thousands of reviews. Five years of effort couldn't overcome the structural disadvantage of launching late into a deep-moat niche.
5年死磕单一卡路里计数器App vs 12个月做30款App月入2.2万,这个反差才是这个案例最有价值的地方。那款卡路里计数器技术上肯定不差,但它进入的是已经被巨头牢牢占据的红海赛道,巨头已经垄断了所有关键词和海量用户评价,你花5年也不可能打破这种结构性劣势。
笔记:从赛道选择的角度深度拆解了早期失败的根本原因,让读者理解为什么单App死磕大概率会失败。
This is a great reminder that persistence isn’t about sticking to one idea forever, but sticking to learning. Most “overnight successes” are just well-documented pivots.
这个案例提醒我们,坚持不是死抱着一个想法永远不放,而是要坚持持续学习迭代,绝大多数所谓的一夜成功,其实都是被完整记录下来的多次转型之后的结果。
笔记:重新定义了独立开发者语境下的坚持,打破了大众对坚持的刻板认知。
Given that you also use paid ads to promote your apps, what is your revenue model? Are you doing in-app ads or a freemium model or subscriptions to monetize?
你也会用付费广告推广App,请问你的具体变现模式是什么?是靠应用内广告,还是免费增值模式,还是订阅模式?
笔记:问到了矩阵模式的变现核心细节,帮想复刻的开发者提前规划好变现路径。
Curious about your ASO process — do you validate the keyword demand before writing a single line of code, or do you build first and optimize after?
很好奇你的ASO流程,你是在写第一行代码之前就先验证关键词的需求,还是先把App做出来之后再去做ASO优化?
笔记:问到了ASO驱动产品开发的核心操作顺序,是很多新手容易搞反的地方。
Same. I over-built for years. The first one that actually worked was shipped fast. For ASO I validate keywords before touching code. Saves a ton of pain. When something starts sticking, I offload monetization so I can keep building. CAS handles my ads stack now, frees my brain for the next shot.
我之前也过度开发了很多年,第一个真正跑通的产品就是快速上线的。我肯定是在碰代码之前就先验证关键词,这样能避免大量无用功。等某个产品表现出增长潜力之后,我就把变现相关的工作全部外包出去,自己继续开发下一个新产品。
笔记:再次确认了先做关键词调研再开发产品的核心逻辑,避免新手走弯路。
Localization Notes
- 国内开发者可将Flutter替换为uni-app/Taro等成熟跨平台方案,降低安卓/iOS双端开发成本
- 后端可将Firebase替换为微信云开发/阿里云函数,完全符合国内数据合规要求
- 针对华为应用市场、小米应用商店、应用宝等国内主流安卓商店的ASO规则,挖掘热度高竞争小的长尾关键词
- 国内工具类App变现优先接入穿山甲、优量汇等主流广告联盟,搭配轻量内购提升ARPU
- 可利用抖音、小红书等国内流量平台做轻量投放放大高潜力App的收益,替代海外TikTok/Instagram渠道
- 注意国内应用商店上架审核规则,规避敏感内容、权限滥用等合规风险,降低上架被拒概率